@Joaquim to further clarify I’m using the Eevee renderer (default in Blender) which is not a ray tracer. I ran some tests for you to better quantify the rendering times:
The Cabo Verde scene renders in
Tested on 2,9 GHz Intel i9 (8950HK) with 32 GB RAM.
Cycles is Blender’s physically-based path tracer for production rendering. It is designed to provide physically based results out-of-the-box […].
Unlike Cycles, Eevee is not a raytrace render engine. Instead of computing each ray of light, Eevee uses a process called rasterization. Rasterization estimates the way light interacts with objects and materials using numerous algorithms. […] Cycles will always provide more physically accurate renders.